![]() So your party's passive perception may also be enough to reveal the presence of invisible creatures (though they will still be invisible).Īll this is to say that your players realizing that Zone of Truth could reveal hidden creatures is not as unbalancing as it might initially seem. An unseen creature is usually making enough noise that everyone knows where it is unless it attempts to Hide. Keep in mind that invisible creatures aren't always undetectable by default. And the 1st level spell Alarm will let you detect when any (invisible) creature enters a restricted space for 8 hours, not just 10 minutes (and is a ritual so could be cast without any resource expenditure but time). ![]() ![]() The spell See Invisibility (2nd level) not only reveals that an invisible creature is present but also lets you see it. Honestly, a 2nd level spell should reveal the presence of invisible creatures. As written, it seems like any time any creature in the radius succeeds at or fails against this save, the caster knows. Now as a DM you could declare that this knowledge is contingent on awareness of a creature's existence, but that would be adding restrictions not present in the current spell. You know whether each creature succeeds or fails on its saving throw. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. The Zone of Truth spell's text is fairly unambiguous on the knowledge gained by the caster (PHB p.
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